Unity Game – Pythagora 2023

Click Here to Play The Demo

Pythagora is an educational game for reviewing Geometry concepts and problems , designed and developed for Lincoln Learning Solutions online curriculum using Unity.


The game was developed solely by myself, using Unity 2021, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created effects, shaders, animations and camera transitions. Artwork and general design led by CJ Kuehn, with Matt Casper and Sean Kennedy at Lincoln Learning Solutions.

Unity Game – Orbit & Beyond 2022

Click Here to Play Demo

Orbit & Beyond is an educational exploration of our solar system, designed and developed for Lincoln Learning Solutions online curriculum using Unity.

Information and images were sourced from NASA, ESA, Wikipedia and the HYG Star Catalog.


The game was developed solely by myself, using Unity 2021, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects, and levels (including shaders, animations and transition effects). Other artwork and general design led by CJ Kuehn, with Matt Casper and Sean Kennedy at Lincoln Learning Solutions.

Unity Game – TrashTalk 2020

Click Here to Play The Demo

Developed for Lincoln Learning Solutions, TrashTalk is an educational game about a couple of funky waste-management personnel who take out the trash in the big city while answering educational questions.

The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.

Unity Game – MotoCritters 2019

Click Here to Play The Demo

Developed for Lincoln Learning Solutions in the later half of 2019, MotoCritters is an educational game about racing against dirt-bike riding critters while answering multiple choice question for points and power ups.

The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.

Web Games 2014 to 2018

This is a highlight reel of educational games that I developed at Lincoln Learning Solutions. Written in Javascript using, Canvas, WebGL, the CreateJS and Phaser frameworks.

In my role as lead of game development: I have programmed, maintained and helped to design roughly 40 games from 2014 to 2018.

Game Development & Design

This is some of my most recent work in mobile, web, and computer games.