This is some of my most recent work in mobile, web, and computer games.
Unity Game – TrashTalk 2020
Developed for Lincoln Learning Solutions, TrashTalk is an educational game about a couple of funky waste-management personnel who take out the trash in the big city while answering educational questions.
The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.
Unity Game – MotoCritters 2019
Developed for Lincoln Learning Solutions in the later half of 2019, MotoCritters is an educational game about racing against dirt-bike riding critters while answering multiple choice question for points and power ups.
The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.
Unity Game – Zircon
I’m actively developing this game for mobile, web and potentially VR. Zircon is based on Diamonds 3D and Shatterball, both 3D breakout like games for the classic Macintosh. Play in this post: hosted by simmer.io
Web Games 2014 to 2018
This is a highlight reel of educational games that I developed at Lincoln Learning Solutions. Written in Javascript using, Canvas, WebGL, the CreateJS and Phaser frameworks.
In my role as lead of game development: I have programmed, maintained and helped to design roughly 40 games from 2014 to 2018.
Questyinz for iPad
Questyinz, the popular Allegheny Country Library learning game, was expanded to many Pittsburgh schools this past year (2013), and now includes an updated iPad version.
Unity Game – Name It: The answer to Trivia
Name It is a 2013 Trivia game developed using Unity 3D and NGUI for iOS. Idea and production by Brian Green, Gary Gardiner and I developed the app together, artwork by Geoff Munn.