Category: Games

  • Showcase

    This is some of my more recent work in game development.
    Click on the thumbnails for demos and more information.

  • Unity Game – Overachievers 2024

    Overachievers is an educational game designed and developed for Lincoln Learning Solutions online curriculum using Unity.


    I was lead developer on the project, using Unity 2022, in C# and published on the web and for Android/iOS tablets and phones. I assisted in the game’s design and created effects, shaders and animations. Artwork and general design led by CJ Kuehn, with Matt Casper, Sean Kennedy and Sean Ricciardi at Lincoln Learning Solutions LLC.

  • Unity Game – Orbit & Beyond 2022

    Orbit & Beyond is an educational exploration of our solar system, designed and developed for Lincoln Learning Solutions online curriculum using Unity.

    Information and images were sourced from NASA, ESA, Wikipedia and the HYG Star Catalog.


    The game was developed solely by myself, using Unity 2021, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects, and levels (including shaders, animations and transition effects). Other artwork and general design led by CJ Kuehn, with Matt Casper and Sean Kennedy at Lincoln Learning Solutions.

  • Unity Game – TrashTalk 2020

    Developed for Lincoln Learning Solutions, TrashTalk is an educational game about a couple of funky waste-management personnel who take out the trash in the big city while answering educational questions.

    The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.

  • Unity Game – MotoCritters 2019

    Developed for Lincoln Learning Solutions in the later half of 2019, MotoCritters is an educational game about racing against dirt-bike riding critters while answering multiple choice question for points and power ups.

    The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.

  • Web Games 2014 to 2018

    This is a highlight reel of educational games that I developed at Lincoln Learning Solutions. Written in Javascript using, Canvas, WebGL, the CreateJS and Phaser frameworks.

    In my role as lead of game development: I have programmed, maintained and helped to design roughly 40 games from 2014 to 2018.

  • Questyinz for iPad

    Questyinz for iPad

    Web & Mobile Game : Questyinz.com

    Questyinz, the popular Allegheny Country Library learning game, was expanded to many Pittsburgh schools this past year (2013), and now includes an updated iPad version.

    Download for iOS

    QuestiOS

  • Unity Game – Name It: The answer to Trivia

    Name It is a 2013 Trivia game developed using Unity 3D and NGUI for iOS.  Idea and production by Brian Green, Gary Gardiner and I developed the app together, artwork by Geoff Munn.

    Download for Ipad

    nameit

  • Unity Asset – Snowscape 2011

    Developed and published to the Unity Asset Store in 2011, Snowscape was a precipitation effect package that included the following features:

    • Dynamic precipitation that is persistent across a level
    • Snow gradually accumulates on surfaces based on their orientation to the sky
    • Snow further accumulates into snow bank volumes
    • Snow banks can be plowed (deformed) by moving through them
    • Footprints in the snow
  • Unity Asset – Rainscape 2010

    Developed and published in 2010, Rainscape was a precipitation effect package that included the following features:

    • Dynamic rain intensity that is persistent across a level
    • Rain occlusion by overhead structures (meshes)
    • Volumes that fill with rain water
    • Animated rain ripple surfaces
    • Animated rain run-off surfaces
    • View orientation based camera rain-streaks

    Rainscape was one of the first assets on the Unity Asset Store when it was released.