This is some of my more recent work in game development.
Click on the thumbnails for demos and more information.
Category: Games
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Unity Game – TrashTalk 2020
Developed for Lincoln Learning Solutions, TrashTalk is an educational game about a couple of funky waste-management personnel who take out the trash in the big city while answering educational questions.
The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.
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Unity Game – MotoCritters 2019
Developed for Lincoln Learning Solutions in the later half of 2019, MotoCritters is an educational game about racing against dirt-bike riding critters while answering multiple choice question for points and power ups.
The game was developed entirely by myself, using Unity 2019, in C# and published for consumption on the web and android/ios tablets and phones. I assisted in the game’s design and created several effects. All artwork and general design led by CJ Kuehn, with Matt Casper, William McCoy and Sean Kennedy.
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Web Games 2014 to 2018
This is a highlight reel of educational games that I developed at Lincoln Learning Solutions. Written in Javascript using, Canvas, WebGL, the CreateJS and Phaser frameworks.
In my role as lead of game development: I have programmed, maintained and helped to design roughly 40 games from 2014 to 2018.
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Questyinz for iPad
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Unity Game – Name It: The answer to Trivia
Name It is a 2013 Trivia game developed using Unity 3D and NGUI for iOS. Idea and production by Brian Green, Gary Gardiner and I developed the app together, artwork by Geoff Munn.
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Unity Asset – Snowscape 2011
Developed and published to the Unity Asset Store in 2011, Snowscape was a precipitation effect package that included the following features:
- Dynamic precipitation that is persistent across a level
- Snow gradually accumulates on surfaces based on their orientation to the sky
- Snow further accumulates into snow bank volumes
- Snow banks can be plowed (deformed) by moving through them
- Footprints in the snow
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Unity Asset – Rainscape 2010
Developed and published in 2010, Rainscape was a precipitation effect package that included the following features:
- Dynamic rain intensity that is persistent across a level
- Rain occlusion by overhead structures (meshes)
- Volumes that fill with rain water
- Animated rain ripple surfaces
- Animated rain run-off surfaces
- View orientation based camera rain-streaks
Rainscape was one of the first assets on the Unity Asset Store when it was released.












